A wave-based first-person shooter running entirely in the browser with zero external assets -- no audio files, no textures, no 3D models. All audio is procedurally synthesized including a multi-layered music generator with drone, pad, arp, kick, snare, and bass layers that respond to combat intensity using harmonic chord progressions and per-theme key signatures. Custom GLSL shaders handle chromatic aberration, film grain, and color grading. The arena shifts through six visual themes with distinct weather effects every three waves.