SHEET 17 · Games
Porkchop in Space
Zero art assets — every pig, wolf, and nebula generated at boot; a three.js rail shooter with a 13-card draft, a three-phase boss, and seeded runs you can hand to someone else

11.6k LOC46 modules9 sectors13 cuts1 dependencies2026liveGames
About
The Three Little Pigs, relocated. The wolf blew down two space stations, so the third pig built hers out of bricks and strapped a rocket to it: you dive a nebula lane, hoover truffles, and barrel-roll through wolf fire across nine sectors to the WOLFMOTHER's last stand. The dodge is the whole design — every lethal thing telegraphs, and a 0.34-second snout roll with front-loaded i-frames is the answer, paid out as PERFECT DODGE at +200 × combo. Clearing a sector grades the lap and deals three of thirteen once-each cuts off the run's seed, so two runs on the same seed diverge because you built them differently. One dependency (three.js), no art assets, no audio files: the pig, the wolves, the nebulas, and every sound effect are generated at boot.
Key features
- 01The snout roll: a 0.34s barrel roll with front-loaded i-frames, paid as PERFECT DODGE (+200 × combo) and stacking to a TRIPLE DODGE on one burst
- 02Sector-end draft: clear a lane, get graded TOFU→PRIME CUT, then take 1 of 3 from thirteen once-each cuts dealt off the run seed
- 03Nine sectors with a real ending — the WOLFMOTHER's last stand freezes the run on WOLF PACKED and offers KEEP FLYING · ENDLESS ×1.5
- 04Three-phase boss with a snout weak point: damage only lands while the huff shutters are open, and phase breaks call SNOUT EXPOSED
- 05Combo and near-miss scoring stacking to ×8 HOG HEAVEN, with a gold sparkle wake while the multiplier is held
- 06Weapon tiers Lv1–Lv4 and five powerups (WEAPON UP, PIGLOO SHIELD, SPARE RIB, HOG WILD, TRUFFLE MAGNET); a hit costs you a tier
- 07Truffle Tummy: every 25 truffles restores a heart, or pays a combo-scaled bonus at full health
- 08Six wolf archetypes — telegraphed strafer bursts, divebombing snappers, pincering flanker pairs, armored bristlebacks, and turret pods barnacled to asteroids
- 09Asteroids that create play: splitting loot chains, volatile exploders, crystal truffle rocks, and comets worth double near-miss
- 10One scripted climax per sector — TRUFFLE RUSH, WOLF AMBUSH, METEOR SHOWER, PIGLET POD RESCUE, DEBRIS WALL, DANGER LANE — with banner and sting
- 11Fully procedural: the pig, wolves, nebulas, and planets are generated at boot and every SFX is synthesised live in WebAudio
- 12Custom GLSL post-processing across the starfield, nebula, planets, particles, and pig materials; pooled and instanced to a few dozen draw calls
- 13Phone controls that fit one thumb: drag to fly, guns fire themselves, and a sideways flick of the same drag is the dodge
- 14?seed=N makes a run deterministic end to end, and the run report copies the challenge link
- 15Headless Playwright harness (tools/shot.mjs) that serves the build, drives scripted scenarios, and screenshots the run — including two-finger touch playthroughs
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