SHEET 13 · Simulation
Particle Animation Demos
Hand-written WAT + WebGPU compute shaders push 100K particles at 60fps across galaxy, murmuration, and airflow simulations
no plate captured · particle.pjeide.com
2024liveSimulation
About
A high-performance particle animation system where hand-written WebAssembly (WAT) handles particle initialization — custom PRNG seeding and Gaussian distribution — while WebGPU compute shaders drive GPU-side physics. Three simulation modes (galaxy spiral collision, boids murmuration, curl-noise airflow) each with real-time parameter tuning and an HDR bloom post-processing pass for volumetric glow.
Key features
- 01Hand-written WebAssembly (WAT) for particle initialization (custom PRNG, Gaussian distribution)
- 02WebGPU compute shaders for GPU-side particle simulation
- 03Three simulation modes: galaxy collision, boids murmuration, curl-noise airflow
- 04100K+ particles rendered at 60fps
- 05HDR bloom post-processing pipeline for volumetric glow
- 06Real-time parameter tuning for each simulation
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